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RC Model Aviator

I will be doing my best to help some of you fly 3D or take steps in right direction to fly 3D. As I get more time, I will start posting more on these.

Let's get rolling, shall we?

Q1. What is 3D flying?
3D flying mostly applies to stall/low speed maneuvers such as Hovering, Harrier, Harrier Rolls but there are also high speed maneuvers that can be considered 3D such as Blender/Panic.
Q2. What can I do to improve my flying?
 Fly with goal. Before you do a simple loop, you should be able to see  how you are coming out of it. Think before you attempt something that you want to learn. Most crashes happen when you get yourself in a situation that you are not ready for or didn't think how plane would react when you moved the sticks. Don't bang the sticks, focus and move the sticks as you feel the need. Bottom line is to improve and get better you need to think, focus and practice this is besides the fact you need to choose right components for your aircraft and have the right set up.
Q3. Is simulator helpful?
Simulator can be extremely useful if you buy the right one. Practice with purpose. You can master lots of things with simulator. You may not get quite the same feeling of your own model aircraft but when you are flying you don't have to think about the corrections in different orientations. Should I give it right rudder or left?
Q4.How important is my plane set up?
Extremely important. At least 50% of a good flying plane depends on its set up. Get the right servos, adjust your control surfaces with throw meters and accurately, set the CG of your plane to your likings, starting with mfg recommended CG. Bundle the wires and extensions, don't let them flop around. Good power system that supply the current needed by the servos.
Q5. How much practice do I need?
If you are serious about learning, improving and competing, I would say at least 2-3 times a week. It is amazing how fast you can improve if you do perfect practice and consistent. Also let me mention it is amazing how fast you can loose certain things if you stop your practice on a regular basis. The hand-eye coordination and the feel for the sensitivity of the sticks and plane can easily change and make you feel you need to start all over again.
Q6. What kind of plane do I need? Do I need to go giant scale?
Depending what you are looking for in this hobby you may need to step up to giant scale planes. If you are in the hobby to have fun and be a sport flyer, you don't have to go giant scale. I remember when I first started, I had so much fun with my trainer that I was looking for a back up! but then after 4 weekends and maybe 20-25 flights, I felt I am ready for the next step. I was flying for 6 months before I got my first 50cc plane and after that for about a year until I got my first 100cc plane.

There are planes available in the market that will do both precision and 3D with ease. So you can set up your plane the way that with a flip of one switch and changing flight mode you can fly either. I find my QQ-Yak 102" to be capable of both. Most planes tend to favor one or other but my QQ-Yak 102" has no problem with either. I'm sure there are other planes that can compete with mine but I can't speak to the ones I haven't flown.

Q7. Which one is harder 3D or Precision flying?
Well, this is a tough question but I can share with you my experience. Both are hard and challenging. If you want to be an outstanding pilot you need to do both. It gives you better vision for flying and better control over your plane. Precision is extremely challenging and difficult. Takes more time to master. Sense of doing a whole routing at a certain time in a certain way makes it really challenging and difficult. It is a lot of fun and challenging for the pilot and less fun for the spectators.

Now 3D is also really hard to do and challenging but with today's technology (Simulator) and advanced 3D capable planes and right equipment, flying 3D is getting easier and easier. The problem I have seen with most 3Ders is that they are sloppy. Hovering for 10 minutes straight will not make you a 3D pilot. Most of the time pilot care less about how the maneuvers are performed as long as it is close to the ground and after a certain period of time, you can see everything is getting repetitive. So if you want to be a good 3D pilot, you need to have precision in your 3D flying. You can always add the WOW factor of getting close to the ground as well but make it look good and have that in your priority list rather than flying inches off the ground.

Bottom line is both type of flying is extremely challenging and time consuming to master if done right. Choose your own path and stick with a good plane to be able to improve and help each other at the field to become a better pilot. This a great hobby and everyone in it can enjoy doing it.

Q8. How to do knife edge flight?

Flying knife edge is one of the first maneuvers that flyers would like to learn and to do. Actually it is quite simple if you set up your plane right. Let's go over how it's done first. Let's say you are flying right to left at high speed 3/4 to full throttle, now roll the plane to the left where canopy will be towards you. Now as plane getting close to 90 degrees you need to kick in right rudder. when at 90 degrees you need to input as much right rudder to keep the plane from descending or ascending. Now couple of thing would happen. 1. plane wants to pitch to canopy or 2. plane wants to pitch to landing gear. 3. Plane needs opposite aileron (meaning opposite rudder input) to stay at 90 degrees and not roll out of it. Let's my plane shows number 2 and 3 behavior. My stick inputs to hold a a true knife edge would be giving up elevator and left aileron. For a well designed plane normally the mixings are very little. Some planes do show the need of mixing more than others. For example and Extra330 would require more mixing than a Yak-54. Program these mixes in your radio so whenever you want to do a knife edge flight, all you have to do is hold your rudder. (Click Here for Video)
Q9. Why should I program knife edge mix when I can correct while flying?
First of all let me tell you something. All the top pilots and I mean all of them will place these mixes in place. Why? It's because flying all those routines are hard enough that they find absolutely no reason to make it harder for themselves. Imagine a rolling harrier that anytime you need to compensate for your knife edge coupling! I would highly recommend you to take the right steps if you want to improve your flying. One of these steps is to have correct mixings in place. Also keep in mind that a plane can and most likely will behave differently in different knife edge directions (right to left or left to right). I have seen planes that didn't require as much input when right rudder was required for knife edge in compare to the situation where left rudder is the correct input to hold the knife edge.
Q10. How to do 4 point rolls?
Now that you have mastered knife edge in both directions, you can start practicing 4 point rolls which would be like building a block. Simple if you know how to knife edge and you have the right mixes in place. Well, this is how it's done. Let's say you are flying right to left, 1. roll the plane to left until plane is at 90 degrees, apply right rudder to hold the knife edge position. You need to have a 1/2 a second or so stop so it is obvious that you have established a stop at the knife edge. 2. Now slowly release the rudder as you are applying left aileron to go to inverted. Depending on the speed of the plane rudder can be released faster from knife edge to inverted. Normally this maneuver is done at high speed so rudder release rate is relatively fast. You also need to push on the stick to hold level flight 3. Now you are inverted and want to make the third point so apply left aileron until plane is at 270 degree from upright and then kick left rudder to hold the knife edge. So for the first point roll at 90 degrees you needed right rudder but for 270 where landing gear is towards you, plane requires left rudder input to stay in knife edge attitude. 4. Lastly, roll left for an upright position as you are releasing your rudder input to neutral.

What makes this maneuver challenging is you need to have stops at 90,180,270 and 360 degrees and keep the plane in the same altitude and with no yaw in a straight line. I would suggest that you do the maneuver along the runway so you can monitor any drift or change while flying. This way you can correct yourself until you master this maneuver. (Video will be available soon).

Q11. How to do an inverted flat spin?
This is a fairly easy maneuver that looks good if done right. You need high rates on everything. Gain enough altitude by going a vertical upline. Do a hammer head to get the plane diving straight down. Now full down elevator and full right rudder at a tad above idle (this can vary depending on your plane, CG and prop). You may need a little opposite aileron (which is right aileron in case of inverted) in this case to keep it flat and also you may need to increase the throttle a little bit to hold the nose up. Watch for too much throttle and too much aileron! To get out of the maneuver, let go of rudder first, then ease up on your down elevator. Roll to any direction that you would like to see the plane and pull up elevator to get out. You will need to add throttle at the end to gain some power to pull out. Do not increase the throttle when you are not ready to pull yet. Sometimes increasing throttle when you are still struggling with coming out of the spin will not only make things better but also you will be speeding up towards the ground and go in the state of panic. Always and I mean always when you have enough altitude ease up on throttle to give your self enough time to react and correct! (Video will be available soon)
Q12. How to do knife edge circle?
Knife edge circle is not hard to do if your plane has proper knife edge mixing. Let's say you are flying right to left into the wind. Roll the plane to left and hold in knife edge. Canopy will be towards you. Now start pushing on the elevator stick (down elevator). You need to correct if plane wanted to roll out but giving it correct aileron correction. One thing to remember is when plane completes half the circle and now is going downwind you may need to increase the power or more rudder to hold the plane in the same plane and altitude otherwise you will start dropping. You need high rates on rudder and low rates on Aileron and elevator. Do not fly on full deflection because it will take the precision away from your circle. (Click Here for Video)
Q13. How to do an upright flat spin?
Some planes do inverted flat spins better than upright some are opposite and some do both well. Here's how you do it.

You need high rates on everything. Gain enough altitude by going a vertical upline. Do a hammer head to get the plane diving straight down. Now full up elevator and full left rudder, neutral aileron and about 1/4 throttle or less (this can vary depending on your plane, CG and prop). You may need a little opposite to full opposite aileron in this case to keep it flat and also you may need to increase the throttle to even full to hold the nose up. Watch for too much throttle and too much aileron! My QQ-Yak 102" loves 3/4 throttle to full with Full right Aileron but I have found other planes to be slightly different.

To get out of the maneuver, let go of rudder first, then ease up on your elevator. Now you are diving towards the ground. Roll to any direction that you would like to see the plane and pull up elevator to get out. One thing to note on inverted and upright flat spins, aileron correction can separate good pilots from average pilots. In some cases pilot is required to adjust the aileron as the plane is in spin, so it wouldn't be like holding the aileron in one position!  (Click Here for Video)

Q14. How to do knife edge loop?
This maneuver can be challenging. First off let me remind you that your plane needs to be trimmed for knife edge flight. Also it would be the best that you trim your plane using multi-point mixing that actually allows you to have variable mixing points as rudder gets deflected from small movements to full throw. Now let's get down to it.

Fly the plane in a high speed knife edge and start increasing your rudder. Plane starts climbing in knife edge. Remember to adjust aileron and elevator as you see the need when increasing rudder throw. As you are getting to the top ease up on the throttle and let the plane start its dive. Then start adding throttle 1/4-1/2 to get the plane back in the circle and add full power as you feel the need. The hardest part of the maneuver is the down line of the loop. On some planes rudder don't show enough authority to pull the plane towards completing the loop. On other high performance planes, tricky part is adding throttle and rudder at the same time. You should also be able to adjust for the coupling you will be seeing at the bottom of the loop. The adjustment can be very challenging depending on your plane and mixing set up. (Video will be available soon)

Q15. How to do upright Harrier?
This maneuver can be very simple or frustrating due wing rocking. First let tell you and a light plane will more likely do a better harrier than a heavy plane. A heavy plane will require more throttle and power and can show wing rocking/tipping behavior. This is how is done. Get enough altitude so you would have enough time to learn about your plane characteristic as this can be an issue from one plane to another.

From level flight with not much throttle, pull full up elevator (Full deflection) . Don't add any throttle yet. Observe the plane to see if it's coming down nice and easy with no wing rocking. Watch for your aileron sticks! (people tend to move their aileron stick) Add a tad more power until plane lifts its nose to over 30 degrees. I have found some planes like 30-35 degree and some 40-45. Find your plane angle of attack sweet spots. This is normally where you have the least or no wing rocking. Now after that, you need to understand that harrier is not a hold stick effortless operation. You may be required to hold a little of correct rudder and a little of aileron depending on what your plane needs. Remember a little not much at all. Also throttle plays a very important roll, sometimes you need to modulate the throttle and/or play with your elevator at the same time. This is not an easy pull stick type of maneuver, you have to be on top of it. Smaller planes will show more wing rocking. I will try to show you all this on videos that I will be making. (Video will be available soon)

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